Gamification in the English Classroom: An Action Research on How it Might Impact on Students’ Motivation and Engagement. Ñemitỹrã, [S. l.], v. 3, n. 1, p. 70–81, 2021. DOI: 10.47133/NEMITYRA2021107. Disponível em: https://revistascientificas.una.py/index.php/nemityra/article/view/1586. Acesso em: 6 dec. 2025.